1. A virtual-world simulator in a real-world venue, the virtual-world simulator comprising:
a computing platform(110)including a hardware processor(112) and a memory(114) storing a software code(118); a tracking system(102) communicatively coupled to the computing platform; and a handheld device(140)configured for use by a user in the real-world venue and communicatively coupled to the computing platform; the hardware processor configured to execute the software code to: obtain a map of a geometry of the real-world venue; identify one or more virtual effects for display in the real-world venue; track, using the tracking system, a moving perspective of one of the user in the real-world venue or a camera in the real-world venue; and control the handheld device to simulate a virtual-world by conforming the identified one or more virtual effects to the geometry of the real-world venue from a present vantage point of the tracked moving perspective.
19. A virtual-world simulator in a real-world venue, the virtual-world simulator comprising:
a computing platform(110)including a hardware processor(112) and a memory(114) storing a software code(118);
a tracking system(102) communicatively coupled to the computing platform; and a projection device(104)communicatively coupled to the computing platform; the hardware processor configured to execute the software code to: obtain a map of a geometry of the real-world venue; identify one or more virtual effects for display in the real-world venue; track, using the tracking system, a first moving perspective of a first user(132) in the real-world venue; track, using the tracking system, a second moving perspective of a second user(136) in the real-world venue; and
control the projection device to concurrently simulate a virtual-world by conforming the identified one or more virtual effects to the geometry of the real-world venue from a first present vantage point of the tracked first moving perspective and a second present vantage point of the tracked second moving perspective.