我們將之前寫過的發牌程式碼與撲克牌圖片,並新增Player類別,套到上一篇的程式框架內
Default.aspx如下
<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title></title>
<style>
/*撲克牌圖片顯示在網頁上的尺寸大小*/
img {
width:100px;
height:145px;
}
</style>
</head>
<body>
<form id="form1" runat="server">
<div>
<table border="1" style="border-collapse:collapse">
<tr>
<td>牌堆</td>
<td>
<asp:Label ID="lab_deck" runat="server" Text=""></asp:Label>
</td>
</tr>
<tr>
<td>莊家</td>
<td>
<asp:Label ID="lab_dealer" runat="server" Text=""></asp:Label>
</td>
</tr>
<tr>
<td>玩家</td>
<td>
<asp:Label ID="lab_player" runat="server" Text=""></asp:Label>
</td>
</tr>
<tr>
<td colspan="2">
<asp:Label ID="lab_msg" runat="server" Text=""></asp:Label>
</td>
</tr>
<tr>
<td colspan="2">
<asp:Button ID="btn_hit" runat="server" Text="要牌(Hit)" OnClick="btn_hit_Click" />
<asp:Button ID="btn_stand" runat="server" Text="停牌(Stand)" OnClick="btn_stand_Click" />
<asp:Button ID="btn_newgame" runat="server" Text="新牌局" OnClick="btn_newgame_Click" />
</td>
</tr>
</table>
</div>
</form>
</body>
</html>
Default.aspx.cs如下
public partial class _Default : System.Web.UI.Page
{
Deck deck; //排堆
Player dealer; //莊家
Player player; //玩家
protected void Page_Load(object sender, EventArgs e)
{
ResetGame();
UpdateUI();
}
protected void ResetGame() { //初始化遊戲參數與動作(初始發牌)
deck = new Deck();
dealer = new Player();
player = new Player();
//初始發牌
DrawForPlayer();
DrawForDealer();
DrawForPlayer();
DrawForDealer();
//清空label內容
lab_deck.Text = "";
lab_dealer.Text = "";
lab_player.Text = "";
}
protected void UpdateUI()
{
lab_deck.Text = deck.ShowCards();
//顯示玩家手牌
for (int i = 0; i < player.cards.Count; i++)
{
lab_player.Text += $"<img src='./images/{player.cards[i].Rank}-{player.cards[i].Suit}.png'>";
}
//顯示莊家手牌
for (int i = 0; i < dealer.cards.Count; i++)
{
lab_dealer.Text += $"<img src='./images/{dealer.cards[i].Rank}-{dealer.cards[i].Suit}.png'>";
}
}
//發牌給莊家
protected void DrawForDealer() {
Card c = deck.DrawCard();
dealer.AddCard(c); //加到手牌
}
//發牌給玩家
protected void DrawForPlayer() {
Card c = deck.DrawCard();
player.AddCard(c); //加到手牌
}
//按鈕OnClick後觸發
//玩家要牌,呼叫DrawForPlayer()
protected void btn_hit_Click(object sender, EventArgs e)
{
DrawForPlayer();
}
//玩家停牌,換莊家要牌DrawForDealer(),直到計分比較輸贏
protected void btn_stand_Click(object sender, EventArgs e)
{
DrawForDealer();
}
//新牌局(下一回合),呼叫NextRound()
protected void btn_newgame_Click(object sender, EventArgs e)
{
ResetGame();
}
protected void NextRound() { } //下一回合,呼叫ResetGame()
}
public class Player
{
public List<Card> cards { get; private set; }
public Player()
{
cards = new List<Card>();
Init();
}
public void Init()
{
cards.Clear();
}
public void AddCard(Card card)
{
cards.Add(card);
}
}
public class Deck
{
private Card[] cards; //牌堆(只能透過DrawCard取得,所以設定private)
private int dealIndex = 0; //發牌順序
string[] suitNames = { "黑桃", "紅心", "方塊", "梅花" };
public Deck() { //建立類別
cards = new Card[52];
string[] suits = { "S", "H", "D", "C" };
int index = 0;
for (int i = 0; i < suits.Length; i++) //四種花色
{
for (int j = 1; j <= 13; j++) //一種花色13張牌1-13
{
cards[index] = new Card(suits[i], suitNames[i], j); //初始化
index++;
}
}
Init();
}
public void Init()
{
BubbleSort(cards); //復原順序
Shuffle(cards); //重新洗牌
dealIndex = 0; //回復預設值
}
//發牌
public Card DrawCard()
{
Card card = null;
if (dealIndex < cards.Length)
{
card = cards[dealIndex];
}
//超出一副牌的52張數量
dealIndex += 1;
return card; // 回傳抽到的牌
}
void Shuffle(Card[] cards) { //洗牌(生成時,自動洗牌,所以不需要設定public)
Random rand = new Random();
for (int i = 0; i < cards.Length; i++)
{
int j = rand.Next(cards.Length); //// 產生一個隨機索引 0-51
//例如:
// i=0, j=12,表示第一張牌 (cards[0] 黑桃1) 與第13張牌 (cards[12]黑桃13) 互換
// 互換後的結果為,第一張牌 (cards[0] 黑桃13,第13張牌 (cards[12]黑桃1)
// 一直換52次(每一個位置的牌都換一次)
Swap(cards, i, j);
}
}
//將撲克牌順序由小到大排序
void BubbleSort(Card[] cards)
{
for (int i = 0; i < cards.Length; i++)
{
for (int j = 0; j < cards.Length - 1; j++) //反過來就是由大到小排序
{
if (cards[j].Seq > cards[j + 1].Seq)
{
Swap(cards, j, j + 1);
}
}
}
}
//陣列中兩個元素交換,通過暫存變數的方式來實現交換
void Swap(Card[] cards, int i, int j)
{
Card tmp = cards[i]; //將 cards[i] 的值暫存到 temp
cards[i] = cards[j]; //將 cards[j] 的值賦給 cards[i]
cards[j] = tmp; //將剛才暫存的 tmp 值賦給 cards[j]
}
public string ShowCards()
{
string str = string.Empty;
for (int i = 0; i < cards.Length; i++)
{
if (i % 13 == 0) //13張牌排成一行
{
str += $"<br>{cards[i].ToString()}"; //換行
}
else
{
str += $",{cards[i].ToString()}"; //自訂顯示方式
}
}
return str;
}
}
public class Card
{
public string Suit { get; set; } // 花色
public string SuitName { get; set; } // 花色名稱,為了顯示排堆時方便辨識
public int Rank { get; set; } // 點數
public int Seq { get; set; } // 順序
public Card(string suit, string SuitName, int rank) {
this.Suit = suit;
this.SuitName = SuitName;
this.Rank = rank;
} //建立類別
// 顯示卡片的文字表示
public override string ToString()
{
return $"{Rank} of {SuitName}";
}
}
完成後,當網頁載入後就會洗好牌,並請發給莊家和玩家各兩張牌
畫面如下
但在按下要牌(Hit)時,會發生整個牌堆和手牌的資料都不一樣了,這是因為ASP.Net按下按鈕後,會重新載入網頁,所以Page_Load()都會重新執行一次,牌堆和手牌當然會不一樣,下一篇將使用Session儲存資料來解決這個問題。
Page_Load()請參考ASP.Net生命週期(Life Cycle)相關網頁