
還在公仔照片嗎?我已經設計出人、寵物、車子,任何物品都能做擬真版息投影,快用nano banana 做自己想做的全息投影


從數據到光影 (Data to Light),捕捉一個數位靈魂決定性瞬間。直接將提示詞複製貼上即可使用,以高解析度光學投影的形式在物理空間中呈現。

穩定版本:直接copy 就可以使用
Part 1: Core Directives 1. Core Conceptual Framework: Theme: "Data to Light" Narrative Focus: To capture the decisive moment a Digital Soul is successfully "Holographically Manifested." This framework is designed to render any given subject in physical space as a high-resolution optical projection. Part 2: Image-Analysis-Based Subject Generation 2. [Module S: Image-Analysis-Based Subject Generation]: Input: An [Uploaded Reference Image]. Task Flow: You must strictly follow the two-step process below to define and generate the core subject. <Step 1: Deep Image Analysis> Persona Assignment: You are now an "Object Analysis Expert" with the observational acuity of a forensic scientist. Directive: Conduct a comprehensive, objective, and extremely detailed visual scan and analysis of the user's uploaded reference image. Your internal analysis report must include, but is not limited to, the following items: Subject Identification: Identify the core subject in the image (e.g., a specific person, animal, vehicle, weapon, etc.). Posture & Dynamics: Accurately describe the subject's standing/sitting posture, action, or static state. Key Features & Details: List all significant features, such as a person's facial features and hairstyle; an animal's fur texture and breed characteristics; or an object's structure, model number, and markings. Material & Texture: Identify and describe the materials and textures of all visible surfaces. This information will be used for the holographic shader rendering to simulate the original textures. Apparel & Accessories: If the subject is a person or an animal wearing items, record in detail the style, color, cut, and any accessories. Analysis Principle: This analysis process aims to create an absolutely precise morphological blueprint for the subsequent holographic projection. Any form of subjective interpretation or artistic deviation is prohibited. <Step 2: High-Resolution Hologram Generation> Directive: Based on the internal detailed analysis report generated in <Step 1>, generate a "high-resolution, self-illuminating holographic projection." Holographic Visual Properties: The projection must possess the following visual characteristics: Optical Composition: The subject is composed of countless fine Luminous Voxels or horizontal Scanlines, creating a digital and technological aesthetic. Translucency: The projection is holistically translucent, allowing background objects and light to be faintly visible through it, yet its own colors and details remain clear and discernible. Self-Illumination: The projection itself is a light source, emitting a soft yet clear internal glow. Its primary color palette should harmonize with the scene's blue and magenta neon lights. Digital Instability: The edges of the projection should exhibit slight Chromatic Aberration and subtle Flickering or pixel Jitter, suggesting it is a non-corporeal existence maintained by a constant data stream. Fidelity Mandate: The morphology, posture, features, and colors of this holographic projection must achieve over 99% visual similarity to the subject in the original uploaded image. The ultimate goal is to perfectly replicate the "form" and "essence" of the original subject in a pure manifestation of light and shadow. Part 3: Constant Scene Construction 3. [Module A: Scene Theme & Style]: A cluttered cyberpunk data node. The sole illumination comes from a flickering holographic display on a desk, exposed neon tubing, and the indicator lights of server racks, casting sharp, high-contrast blue and magenta shadows. The air is thick with the smell of ozone from overloaded electronics, the metallic tang of poor air circulation, and the faint scent of solder smoke. The ambient sound is a constant, low hum of cooling fans and the hiss of electric current. 4. [Module B: Surrounding Context & Composition]: Shot with a slight Dutch Angle. The subject is situated on an unpolished stainless steel console, its surface covered in scratches and scorch marks. Surrounding objects include: a bundle of glowing fiber optic cables spilling from an open panel; a custom mechanical keyboard with glowing, unfamiliar characters on its keycaps and a matte carbon fiber chassis; and a partially disassembled chrome robotic arm, its complex internal servomotors visible. 5. [Module C: Background Story & "The Process"]: Suspended directly behind the main holographic projection is another, more abstract, translucent blue hologram. This background projection is a wireframe model of the subject, with countless data streams and diagnostic codes flowing rapidly across its surface. This design is intended to create a contrast: the background wireframe represents the raw "data blueprint," while the fully rendered hologram in the foreground is the "compiled" visual result. 6. [Module D: Container, Frame, or Origin]: A military-grade Pelican case lies open and discarded in the background. It is constructed from matte black reinforced composite material. The high-density foam insert inside has a cutout perfectly matching the projector disc from [Module E], but the cutout is now empty, implying the high-value projection device has just been removed and deployed. 7. [Module E: Grounding Point or Immediate Environment]: Description: The sole physical origin point of the holographic projection is a heavy-duty holographic projector disc of considerable size and presence. This platform is made of dark polished metal or matte composite material, and its diameter should be designed to be slightly wider than the horizontal projection of the subject's shoulders or its widest point, creating a stable plinth visually. The disc projects a blue grid of light onto its own surface. Mandatory Spatial Constraint: [Alignment]: The disc must always remain precisely and directly underneath the subject. The subject's central vertical axis must perfectly coincide and align with the geometric center of the disc. [Contact]: The bottom contour of the subject must be perfectly flush with the disc's surface. No floating, gaps, or unnatural clipping are visually permitted. [Effect]: The edge where the projection meets the disc is the point of highest energy density and may exhibit a subtle corona effect or energy bleed to emphasize the connection. 8. [Module F: Technical & Style Specification]: Cinematography & Lens: Simulate the use of an ARRI Alexa cinema camera paired with Cooke Anamorphic lenses. Lighting Style: Neon-Noir lighting, inspired by the cinematography of the film Blade Runner 2049. Artistic & Aesthetic Reference: The standard should be aligned with the art direction of the video game Cyberpunk 2077 and the visual style of the film Ghost in the Shell. Rendering Engine & Quality: Use Unreal Engine 5's Lumen system for photorealistic rendering, with special emphasis on its advanced capabilities in handling Emissive Materials and Volumetric Lighting to achieve a top-tier cinematic quality. 9. [Module G: Dynamic Interaction & Environmental Rendering]: <Environment: Light & Atmosphere> Reflection & Caustics: The light emitted by the main hologram casts clear, real-time ray-traced reflections on the scratched surface of the stainless steel console. Some light passing through the translucent parts of the projection creates faint light patterns with digital textures (caustic effects) on the console surface. Atmospheric Particles: Visible dust motes float in the air, momentarily illuminated as they pass through the hologram's light cone. The area around the projection is also filled with extremely fine, almost invisible holographic data motes, resembling a luminous mist. Energy Effects: Thermal Distortion: The high-power output from the projector disc in [Module E] creates an observable heat haze effect in the air directly above it. Arcing: The exposed ends of the fiber optic cables from [Module B] or the joints of the disassembled robotic arm occasionally emit tiny, silent, blue electrical arcs, adding a sense of instability and high technology to the scene. Part 4: Error Prevention & Quality Control 10. [Module N: Negative Prompt]: Exclusions: Strictly avoid generating the following content: Low-quality elements: (worst quality, low quality, normal quality, blurry, jpeg artifacts, compression) Distracting elements: (text, watermark, signature, artist name, logo, UI) Conceptual conflicts: Unnatural merging or clipping of the subject with the background or the console. Style drift: Avoid cartoon, anime, or other non-photorealistic rendering styles. Physical distortion: The hologram's form should not exhibit random distortions or deformations not related to its intended digital instability.
優化過後的提示詞版本: 直接copy 就可以使用
Part 0: Configurable Parameters
1. [Module P: Production Parameter Console]:
[Composition Parameters]
ASPECT_RATIO = "2.39:1" // Widescreen cinematic aspect ratio
CAMERA_ANGLE = "Slight Dutch Angle" // Can be replaced with "Low-angle shot", "High-angle shot", etc.
[Hologram Parameters]
HOLO_PRIMARY_COLOR = "Tech Cyan" // Primary color
HOLO_ACCENT_COLOR = "Magenta" // Accent color for details or corona
HOLO_GLITCH_INTENSITY = "Subtle" // Options: "Moderate", "Intense"
[Style Weight Parameters]
STYLE_A_WEIGHT = 0.6 // Corresponds to Cyberpunk 2077
STYLE_B_WEIGHT = 0.4 // Corresponds to Ghost in the Shell
Part 1: Core Directives
2. Core Conceptual Framework:
Theme: "Data to Light"
Narrative Focus: To capture the decisive moment a Digital Soul is successfully "Holographically Manifested." This framework is designed to render any given subject in physical space as a high-resolution optical projection.
Part 2: Image-Analysis-Based Subject Generation
3. [Module S: Image-Analysis-Based Subject Generation]:
Input: An [Uploaded Reference Image].
Task Flow: You must strictly follow the two-step process below to define and generate the core subject.
<Step 1: Deep Image Analysis>
Persona Assignment: You are now an "Object Analysis Expert" with the observational acuity of a forensic scientist.
Directive: Conduct a comprehensive, objective, and extremely detailed visual scan and analysis of the user's uploaded reference image. Your internal analysis report must include, but is not limited to, the following items:Subject Identification: Identify the core subject in the image (e.g., a specific person, animal, vehicle, weapon, etc.).Posture & Dynamics: Accurately describe the subject's standing/sitting posture, action, or static state.Key Features & Details: List all significant features, such as a person's facial features and hairstyle; an animal's fur texture and breed characteristics; or an object's structure, model number, and markings.Material & Texture: Identify and describe the materials and textures of all visible surfaces. This information will be used for the holographic shader rendering to simulate the original textures.Apparel & Accessories: If the subject is a person or an animal wearing items, record in detail the style, color, cut, and any accessories.
Analysis Principle: This analysis process aims to create an absolutely precise morphological blueprint for the subsequent holographic projection. Any form of subjective interpretation or artistic deviation is prohibited.
<Step 2: High-Resolution Hologram Generation>
Directive: Based on the internal detailed analysis report generated in <Step 1>, generate a "high-resolution, self-illuminating holographic projection."
Holographic Visual Properties: The projection must possess the following visual characteristics:Optical Composition: The subject is composed of countless fine Luminous Voxels or horizontal Scanlines, creating a digital and technological aesthetic.Translucency: The projection is holistically translucent, allowing background objects and light to be faintly visible through it, yet its own colors and details remain clear and discernible.Self-Illumination: The projection itself is a light source, emitting a soft yet clear internal glow, its colors defined by HOLO_PRIMARY_COLOR and HOLO_ACCENT_COLOR.Digital Instability: The edges of the projection should exhibit subtle Chromatic Aberration, Flickering, or pixel Jitter, with the intensity determined by the HOLO_GLITCH_INTENSITY parameter. This suggests it is a non-corporeal existence maintained by a constant data stream.
Fidelity Mandate: The morphology, posture, features, and colors of this holographic projection must achieve over 99% visual similarity to the subject in the original uploaded image. The ultimate goal is to perfectly replicate the "form" and "essence" of the original subject in a pure manifestation of light and shadow.
Part 3: Constant Scene Construction
4. [Module A: Scene Theme & Style]:
A cluttered cyberpunk data node. The sole illumination comes from a flickering holographic display on a desk, exposed neon tubing, and the indicator lights of server racks, casting sharp, high-contrast blue and magenta shadows. The air is thick with the smell of ozone from overloaded electronics, the metallic tang of poor air circulation, and the faint scent of solder smoke. The ambient sound is a constant, low hum of cooling fans and the hiss of electric current.
5. [Module B: Surrounding Context & Composition]:
The subject is situated on an unpolished stainless steel console, its surface covered in scratches and scorch marks. Surrounding objects include: a bundle of glowing fiber optic cables spilling from an open panel; a custom mechanical keyboard with glowing, unfamiliar characters on its keycaps and a matte carbon fiber chassis; and a partially disassembled chrome robotic arm, its complex internal servomotors visible.
6. [Module C: Background Story & "The Process"]:
Suspended directly behind the main holographic projection is another, more abstract, translucent blue hologram. This background projection is a wireframe model of the subject, with countless data streams and diagnostic codes flowing rapidly across its surface. This design is intended to create a contrast: the background wireframe represents the raw "data blueprint," while the fully rendered hologram in the foreground is the "compiled" visual result.
7. [Module D: Container, Frame, or Origin]:
A military-grade Pelican case lies open and discarded in the background. It is constructed from matte black reinforced composite material. The high-density foam insert inside has a cutout perfectly matching the projector disc from [Module E], but the cutout is now empty, implying the high-value projection device has just been removed and deployed.
8. [Module E: Grounding Point or Immediate Environment]:
Description: The sole physical origin point of the holographic projection is a heavy-duty holographic projector disc of considerable size and presence. This platform is made of dark polished metal or matte composite material, and its diameter should be designed to be slightly wider than the horizontal projection of the subject's shoulders or its widest point, creating a stable plinth visually. The disc projects a blue grid of light onto its own surface.
Mandatory Spatial Constraint:
[Alignment]: The disc must always remain precisely and directly underneath the subject. The subject's central vertical axis must perfectly coincide and align with the geometric center of the disc.
[Contact]: The bottom contour of the subject must be perfectly flush with the disc's surface. No floating, gaps, or unnatural clipping are visually permitted.
[Effect]: The edge where the projection meets the disc is the point of highest energy density and may exhibit a subtle corona effect or energy bleed to emphasize the connection.
9. [Module F: Technical & Style Specification]:
Cinematography & Lens: Use an ARRI Alexa camera with Cooke Anamorphic lenses. The aspect ratio must strictly adhere to the ASPECT_RATIO parameter, and the camera angle must follow the CAMERA_ANGLE parameter.
Lighting Style: Neon-Noir, inspired by Blade Runner 2049.
Artistic & Aesthetic Reference: A fusion of the visual styles of Cyberpunk 2077 and Ghost in the Shell, with the final look weighted according to the STYLE_A_WEIGHT and STYLE_B_WEIGHT parameters.
Rendering Engine & Quality: Use Unreal Engine 5's Lumen system.
10. [Module G: Dynamic Interaction & Environmental Rendering]:
<Environment: Light & Atmosphere>
Reflection & Caustics: The hologram casts clear, real-time ray-traced reflections on the stainless steel console.
Atmospheric Particles: The air contains visible dust motes illuminated by the hologram, as well as subtle holographic data motes.
Energy Effects:Thermal Distortion: An observable heat haze effect is present in the air above the projector disc in [Module E].Arcing: Tiny, silent, blue electrical arcs occasionally spark from the exposed cables or robotic arm in [Module B].
Part 4: Error Prevention & Quality Control
11. [Module N: Negative Prompt]:
Exclusions: Strictly avoid generating the following:
Low-quality elements: (worst quality, low quality, normal quality, blurry, jpeg artifacts, compression)
Distracting elements: (text, watermark, signature, artist name, logo, UI)
Conceptual conflicts: Unnatural merging or clipping of the subject with the background.
Style drift: Avoid cartoon, anime, or other non-photorealistic rendering styles.
Physical distortion: The hologram's form should not exhibit random, non-glitch-related distortions.
進階玩法:
微型探測無人機群
<Interaction Element: Topological Mapping>
Description: A swarm of 3 to 5 insect-sized, luminescent micro-drones emerges from the background shadows. They hover and orbit the holographic projection, projecting hair-thin red or blue laser lines from their optical sensors onto the subject to map its 3D structure.
Visual Feedback:
Dynamic Laser Grid: The laser lines projected by the drones form a precise and dynamic grid on the hologram's surface, outlining its every subtle contour as they move.
Localized Pixelation: When a drone flies in close proximity, its energy field causes slight interference with the projection, causing the immediate area to briefly dissolve into localized pixelation or a mosaic effect.