2021-04-20|閱讀時間 ‧ 約 12 分鐘

如何從upk檔輸出模型到3d max

1.首先到http://www.gildor.org/downloads 下載所有檔案
2.解壓縮後把需要的upk檔複製到檔案資料夾
3.打開cmd.exe輸入umodel -export -md5 [upk檔案]
4.如果還需要其他指令
UE viewer / exporter
Usage: umodel [command] [options] package [object [class]]
package name of package to load, without file extension
object name of object to load
class class of object to load (useful, when trying to load
object with ambiguous name)
Commands:
-view (default) visualize object; when object is not specified,
will load whole package
-list list contents of package
-export export specified object or whole package
-taglist list of tags to override game autodetection
Developer commands:
-dump dump object information to console
-check check some assumptions, no other actions performed
-pkginfo load package and display its information
Options:
-path=PATH path to game installation directory; if not specified,
program will search for packages in current directory
-game=tag override game autodetection (see -taglist for variants)
-pkg=package load extra package (in addition to package)
Compatibility options:
-nomesh disable loading of SkeletalMesh classes in a case of
unsupported data format
-noanim disable loading of MeshAnimation classes
-nostat disable loading of StaticMesh class
-notex disable loading of Material classes
-sounds allow export of sounds
-3rdparty allow 3rd party asset export (ScaleForm)
-lzo|lzx|zlib force compression method for fully-compressed packages
Platform selection:
-ps3 override platform autodetection to PS3
-ios set platform to iOS (iPhone/iPad)
Viewer options:
-meshes view meshes only
-materials view materials only (excluding textures)
Export options:
-out=PATH export everything into PATH instead of the current directory
-all export all linked objects too
-uncook use original package name as a base export directory
-groups use group names instead of class names for directories
-uc create unreal script when possible
-pskx use pskx/psax format for skeletal mesh
-md5 use md5mesh/md5anim format for skeletal mesh
-lods export lower LOD levels as well
-notgacomp disable TGA compression
Supported resources for export:
SkeletalMesh exported as ActorX psk file or MD5Mesh
MeshAnimation exported as ActorX psa file or MD5Anim
VertMesh exported as Unreal 3d file
StaticMesh exported as ActorX psk file with no skeleton
Texture exported in tga format
Sounds file extension depends on object contents
ScaleForm gfx
FaceFX fxa
Sound exported "as is"
List of supported games:
Unreal Engine 1:
Unreal 1, Unreal Tournament 1 (UT99), The Wheel of Time, DeusEx, Rune,
Undying
Unreal Engine 2:
Unreal Tournament 2003,2004, Unreal Championship, Splinter Cell 1,2,
Splinter Cell: Conviction, Lineage 2, Land of Chaos Online (LOCO),
Battle Territory Online, Star Wars: Republic Commando, XIII, UE2Runtime,
Tribes: Vengeance, SWAT 4, Bioshock, Bioshock 2, Ragnarok Online 2, Exteel,
Killing Floor
Unreal Engine 2X:
Unreal Championship 2: The Liandri Conflict
Unreal Engine 3:
Unreal Tournament 3, Gears of War, Gears of War 2, Gears of War 3,
Infinity Blade, Bulletstorm, EndWar, Rainbow 6: Vegas 2, Mass Effect,
Mass Effect 2, BlackSite: Area 51, Mortal Kombat vs. DC Universe,
Mortal Kombat, Turok, Fury, TNA iMPACT!, Stranglehold, Army of Two,
Destroy All Humans, Huxley, The Last Remnant, Mirror's Edge,
X-Men Origins: Wolverine, Magna Carta 2, Batman: Arkham Asylum, Crime Craft,
AVA Online, Frontlines: Fuel of War, Homefront, 50 Cent: Blood on the Sand,
Borderlands, Dark Void, Legendary: Pandora's Box,
TERA: The Exiled Realm of Arborea, Blade & Soul, Alpha Protocol,
All Points Bulletin, The Bourne Conspiracy, Transformers: War for Cybertron,
Transformers: Dark of the Moon, America's Army 3, Mortal Online,
Enslaved: Odyssey to the West, Medal of Honor: Airborne,
Medal of Honor 2010, Berkanix, Undertow, Singularity, Nurien,
Hunted: The Demon's Forge, Dungeons & Dragons: Daggerdale,
Shadows of the Damned
For details and updates please visit
D:\umodel_win32
5.打開3ds Max,點選MAXScript→Run Script,選取ActorXImporter的ActorXImporter.ms或是把它拖曳到3ds Max
6.點選ImportPSK
7.解開upk檔都會看到這四個資料夾
◾Material3
◾MaterialInstanceConstant
◾StaticMesh
◾Texture2D
我們要輸入的模型在StaticMesh
8.完成
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