Dive In: 【Design For Friction】by Steve Selzer

2019/07/01閱讀時間約 36 分鐘
開頭的原因總是很簡單,但開頭的動力卻總成為跨不過的一關。懶惰或許是一回事,但其實擲不出落地後也能有聲響的文字,才是更大的一回事。
直到最近讀了一篇 Airbnb 設計總監 Steve Selzer 的一篇文章之後,發掘其背後對於平台的設計考量和做法,令人著迷。加上最近不斷的在 Airbnb 的網站穿梭來回,無論是產品背後的機制設計和網站引導,感受到這是一個足以細細品味與學習的品牌。
其中,在 Airbnb Design 富含了Airbnb 在處理產品、服務、顧客等多個面向的設計哲學,對於一個設計師來說是個偌大的寶庫。但其中的知識並沒有被轉譯成中文,想要分享給團隊的成員時,卻因為語言而成了隔閡。
因此當自認為自己的含金量還不足以寫出第一篇想法上的抒發來嚇唬人時,從別處偷摘些思想、偷拾些見地出來,整理一番後拿來充實自己,同時也讓更多人看見(只祈禱我的英譯中別太雷),或許是在這階段我所及之事。
Design for Friction 是第一篇系列翻譯(如果還有以後的話),以段落式的對照,同時會加入一些閱讀時的注譯,希望在閱讀時,對於理解背後的脈絡能有所幫助。

Designing for Friction by Steve Selzer

Why tech products need humanity-centered designers.

Last year saw the continued rise of the “on-demand economy”, and with it the promise of convenience, ease, and a life free of friction. In the decade ahead we’ll witness the growth of automation — from Amazon’s warehouses to Uber’s self-driving vehicles — and for many of us this life of convenience will increasingly become the norm.
But this article isn’t about removing friction; I’m here to urge us all todesign it back in.
I’m not suggesting we add extraneous steps or make our products unusable. I’m talking about intentionally adding the kinds of friction that lead to self-reflection, self-discovery, and personal growth.
為摩擦而設計
為何科技產品需要基於人性需求而出發的設計師

在去年隨選經濟的持續崛起後,伴隨著的是一個充滿便利、輕鬆、在取得上毫無摩擦的生活方式。從亞馬遜的智慧倉庫到 Uber 的自駕車,可以預想得到在十年之後,我們將看得見自動化技術的蓬勃成長 ,而這種極盡便利的生活方式,也將愈趨普及並成為常態。

然而這篇文章的目的並不是要將這些造成人們不便利的「摩擦」、「阻撓」給移除;相對的,我強烈地認為(要重新思考將這些所謂「摩擦」的意義),並將這些摩擦重新設計進入人們的生活之中。

這並不代表我們應該把繁瑣的、多餘的步驟加入我們的產品中,讓產品變得無法使用。而是要故意地將那些能給帶給人們自我反思自我探索個人成長的摩擦,重新帶進人們的生活中。

The Cost of Convenience

With ease and convenience come many benefits, but what about the tradeoffs?
Last year, I urged designers to consider that when we remove all friction, we also remove moments for serendipity and self-reflection. At scale, this can erode our social values and increase our tendency toward intolerance and impatience, leaving us with a lack of resilience and an inability to navigate change.
If you need a reminder of what that dystopian future looks like, just ask Wall-E.
The good news is that there’s something we can do about it.
At Airbnb, we’re reducing the friction for Hosts to list and manage their spaces as well as for Guests to book them. By creating a frictionless online experience, we’re enabling people to experience a different kind of friction that offers something much more meaningful — the friction inherent to travel.
There are many more examples out there, but it may just be that our life of convenience and ease is quickly displacing it.
But if this friction is something we can learn to value, then it’s also something we can learn to work back in.
便利的代價

當便利和輕鬆帶給生活諸多好處時,是否有想過在這過程中被交換掉的是什麼?

在去年,我力勸設計師們必須考慮到當我們將所有的摩擦都移除的同時,我們也移除了那些能讓人們經歷到自我反思(Self-reflection)、意料之外的美好巧合(Serendipity)的時刻。而從更大的面向來看,這將對現有的社會價值造成侵蝕,並同時助長人們對生活「不耐煩」、「無法容忍」的傾向。更甚者將造成人們無法駕馭挑戰,並喪失從挫折中恢復、自癒的能力。
(補充:如果當所需一切是來的那麼簡單、那麼輕鬆、那麼的理所當然。或許我們將面對的是過於嬌生慣養的自尊和被人生挫折一碰即碎的「玻璃心」)
如果你想要知道這樣的未來會是如何,看看瓦力的世界吧!(這裡指的應該是電影 Wall-E 的故事背景,可惡沒看過瓦力,不懂這個梗。)

但好消息是,對於此事我們並不是無能為力。

在 Airbnb 上,我們致力於讓房東輕而易舉的刊登、管理他們的房源;同時讓旅客在訂房的流程中順暢無比。藉由創造一個完全零阻礙的線上體驗,我們讓使用者能夠在其他地方得以體驗這種「有意義」的摩擦。

而這個充斥著摩擦的地方,便是「旅行」。

在我們的生活中便存在著許多例子,然而或多或少都被所謂「便利」、「輕鬆」輕易的取代掉了。

但如果這些摩擦是可以讓我們從中學到某些價值的話,有必要將這些摩擦重新設計入人們的體驗中。

Designing the Friction Back In

Which friction is the good friction — the kind that leads to self-discovery and personal growth — and which is the kind that detracts from those discoveries? Below are four strategies for designing friction back into our products and our lives. By keeping these in mind, it’s possible to design an experience that retains its humanity and encourages people to reflect, discover, and grow.
將有意義的摩擦,設計回生活的體驗當中

那什麼樣的摩擦才算是好的、有意義的摩擦呢?是那種能夠帶領我們自我探索、自我成長,但卻在探尋的過程中被人為抹去的。接下來我將介紹四種設計策略來讓有這些意義的摩擦重新進入我們的產品、我們的生活中。藉由讓摩擦的進入,重新形塑一個帶有人性的體驗,同時能鼓舞人們反思、自我探索以及成長。

Design for Skill-Building

Skill-building is an act of self-discovery. Whether it’s a new ability or an old hobby, the skills we pursue and maintain are reflections of our values — both who we are, and who we want to become.
Services like Blue Apron and Purple Carrot help people develop their culinary skills by removing the logistical friction of cooking. They deliver pre-portioned, high-quality ingredients along with recipes and instructional videos but leave the final step — the friction of making the meal — to you. By intentionally leaving in this friction, they create space for people to discover their culinary talents, or simply enjoy the act of cooking.
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一切都該有個開頭,寫第一篇文章也是
Dive In:【Designing for Friction】 by Steve Selzer

呂元碩
Jul 29, 2018
開頭的原因總是很簡單,但開頭的動力卻總成為跨不過的一關。懶惰或許是一回事,但其實擲不出落地後也能有聲響的文字,才是更大的一回事。
直到最近讀了一篇 Airbnb 設計總監 Steve Selzer 的一篇文章之後,發掘其背後對於平台的設計考量和做法,令人著迷。加上最近不斷的在 Airbnb 的網站穿梭來回,無論是產品背後的機制設計和網站引導,感受到這是一個足以細細品味與學習的品牌。
其中,在 Airbnb Design 富含了Airbnb 在處理產品、服務、顧客等多個面向的設計哲學,對於一個設計師來說是個偌大的寶庫。但其中的知識並沒有被轉譯成中文,想要分享給團隊的成員時,卻因為語言而成了隔閡。
https://airbnb.design


因此當自認為自己的含金量還不足以寫出第一篇想法上的抒發來嚇唬人時,從別處偷摘些思想、偷拾些見地出來,整理一番後拿來充實自己,同時也讓更多人看見(只祈禱我的英譯中別太雷),或許是在這階段我所及之事。
Design for Friction 是第一篇系列翻譯(如果還有以後的話),以段落式的對照,同時會加入一些閱讀時的注譯,希望在閱讀時,對於理解背後的脈絡能有所幫助。


Designing for Friction by Steve Selzer
Why tech products need humanity-centered designers.
Last year saw the continued rise of the “on-demand economy”, and with it the promise of convenience, ease, and a life free of friction. In the decade ahead we’ll witness the growth of automation — from Amazon’s warehouses to Uber’s self-driving vehicles — and for many of us this life of convenience will increasingly become the norm.
But this article isn’t about removing friction; I’m here to urge us all todesign it back in.
I’m not suggesting we add extraneous steps or make our products unusable. I’m talking about intentionally adding the kinds of friction that lead to self-reflection, self-discovery, and personal growth.
為摩擦而設計
為何科技產品需要基於人性需求而出發的設計師
在去年隨選經濟的持續崛起後,伴隨著的是一個充滿便利、輕鬆、在取得上毫無摩擦的生活方式。從亞馬遜的智慧倉庫到 Uber 的自駕車,可以預想得到在十年之後,我們將看得見自動化技術的蓬勃成長 ,而這種極盡便利的生活方式,也將愈趨普及並成為常態。
然而這篇文章的目的並不是要將這些造成人們不便利的「摩擦」、「阻撓」給移除;相對的,我強烈地認為(要重新思考將這些所謂「摩擦」的意義),並將這些摩擦重新設計進入人們的生活之中。
這並不代表我們應該把繁瑣的、多餘的步驟加入我們的產品中,讓產品變得無法使用。而是要故意地將那些能給帶給人們自我反思自我探索個人成長的摩擦,重新帶進人們的生活中。
補充閱讀:It’s time for a Humanity-Centered Design by Federico Donelli


The Cost of Convenience
With ease and convenience come many benefits, but what about the tradeoffs?
Last year, I urged designers to consider that when we remove all friction, we also remove moments for serendipity and self-reflection. At scale, this can erode our social values and increase our tendency toward intolerance and impatience, leaving us with a lack of resilience and an inability to navigate change.
If you need a reminder of what that dystopian future looks like, just ask Wall-E.
The good news is that there’s something we can do about it.
At Airbnb, we’re reducing the friction for Hosts to list and manage their spaces as well as for Guests to book them. By creating a frictionless online experience, we’re enabling people to experience a different kind of friction that offers something much more meaningful — the friction inherent to travel.
There are many more examples out there, but it may just be that our life of convenience and ease is quickly displacing it.
But if this friction is something we can learn to value, then it’s also something we can learn to work back in.
便利的代價
當便利和輕鬆帶給生活諸多好處時,是否有想過在這過程中被交換掉的是什麼?
在去年,我力勸設計師們必須考慮到當我們將所有的摩擦都移除的同時,我們也移除了那些能讓人們經歷到自我反思(Self-reflection)、意料之外的美好巧合(Serendipity)的時刻。而從更大的面向來看,這將對現有的社會價值造成侵蝕,並同時助長人們對生活「不耐煩」、「無法容忍」的傾向。更甚者將造成人們無法駕馭挑戰,並喪失從挫折中恢復、自癒的能力。
(補充:如果當所需一切是來的那麼簡單、那麼輕鬆、那麼的理所當然。或許我們將面對的是過於嬌生慣養的自尊和被人生挫折一碰即碎的「玻璃心」)
如果你想要知道這樣的未來會是如何,看看瓦力的世界吧!(這裡指的應該是電影 Wall-E 的故事背景,可惡沒看過瓦力,不懂這個梗。)
但好消息是,對於此事我們並不是無能為力。
在 Airbnb 上,我們致力於讓房東輕而易舉的刊登、管理他們的房源;同時讓旅客在訂房的流程中順暢無比。藉由創造一個完全零阻礙的線上體驗,我們讓使用者能夠在其他地方得以體驗這種「有意義」的摩擦。
而這個充斥著摩擦的地方,便是「旅行」。
在我們的生活中便存在著許多例子,然而或多或少都被所謂「便利」、「輕鬆」輕易的取代掉了。
但如果這些摩擦是可以讓我們從中學到某些價值的話,有必要將這些摩擦重新設計入人們的體驗中。


Designing the Friction Back In
Which friction is the good friction — the kind that leads to self-discovery and personal growth — and which is the kind that detracts from those discoveries? Below are four strategies for designing friction back into our products and our lives. By keeping these in mind, it’s possible to design an experience that retains its humanity and encourages people to reflect, discover, and grow.
將有意義的摩擦,設計回生活的體驗當中
那什麼樣的摩擦才算是好的、有意義的摩擦呢?是那種能夠帶領我們自我探索、自我成長,但卻在探尋的過程中被人為抹去的。接下來我將介紹四種設計策略來讓有這些意義的摩擦重新進入我們的產品、我們的生活中。藉由讓摩擦的進入,重新形塑一個帶有人性的體驗,同時能鼓舞人們反思、自我探索以及成長。


Design for Skill-Building
Skill-building is an act of self-discovery. Whether it’s a new ability or an old hobby, the skills we pursue and maintain are reflections of our values — both who we are, and who we want to become.
Services like Blue Apron and Purple Carrot help people develop their culinary skills by removing the logistical friction of cooking. They deliver pre-portioned, high-quality ingredients along with recipes and instructional videos but leave the final step — the friction of making the meal — to you. By intentionally leaving in this friction, they create space for people to discover their culinary talents, or simply enjoy the act of cooking.
為培養技能而設計

技能培養是一種自我探索的表達。不論是一種新的能力,抑或是一個舊的習慣,只要是我們願意在學習後並加以維持的,便是一種對於自身價值的投射—「我是誰?」以及「我將成為誰?」。

像是 Blue Apron 和 Purple Carrot 的服務。他們移除那些在烹飪時所必經的瑣碎物流程序(挑選、備料、分裝…等),來讓顧客能夠專心的在烹飪技巧上琢磨。他們將已經分配好比例、高品質的食材,搭配食譜、教學影片交付給顧客,但把最後一步 — 整個烹飪過程中最富挑戰的一步 — 製作成料理這項任務,留給顧客挑戰。故意把最有挑戰的過程留給顧客,營造一個空間,讓人們能夠探索自己的廚藝,或是單純的享受在烹飪中帶來的快樂。


Design for Self-Reflection

While self-reflection can be considered a skill in and of itself, it’s worth calling out as a separate strategy because it’s a more overt path to self-discovery and personal growth.
Take Unstuck app, for example, which helps people understand why they’re feeling “stuck” through a series of exercises designed to make the friction of self-reflection less daunting. Inspired by cognitive behavioral therapy and mindfulness, the product helps people toward self-discovery in a non-judgmental way by showing them the archetypes that reflect their current attitudes and behaviors. Armed with this understanding, a person can begin to unravel the steps they need to take to feel “unstuck”.
為自我反思而設計

單就自我反思這項能力來看的話,因為相對於自我探索和個人成長更為明顯(這裡或許是指更為能被具體的想像、實行後的效果更為顯而易見),因此也更值得被獨立出來作為一種設計的策略來討論。

以 Unstuck 這個 APP 為例,透過讓人在 APP 經歷過一些被設計過,用來讓使用者自我省思的小摩擦,理解自己在哪些過程覺得被「阻礙」,以及釐清自己為何被阻礙的原因。受到認知行為學療法和正念療法的啟發,這個產品除去批判的角度,藉由展現符合使用者行為和態度的「
原型」,幫助使用者能夠邁向一個自我探索的方向。在有這層對自我理解的幫助之下,使用者便可以拆解那些在他們必經的道路上,直視並克服讓他們感到「阻礙」的過程。

Design for Collisions

Zappos CEO, Tony Hsieh, introduced the idea of encouraging “collisions” between people with the launch of his Downtown Project in Las Vegas. Hsieh believes that most innovation happens as a result of random conversations and ideas that arise when people serendipitously collide. He and his team of private investors have gone so far as to develop a business metric so they can be held accountable for how effective they are at creating these collisions.
UberPool and Lyft Line are other examples where logistical friction has been removed to allow for more enriching offline interactions. These carpooling services are not only more affordable and better for the environment, they also create opportunities for people to interact with others in their community.
為碰撞而設計

Zappos 的執行長 — Tony Hsieh 在啟動他的Downtown Project - Las Vegas 時,談到如何將人與人之間的「碰撞」,帶入這個專案中。Hsieh 相信大多數的創新想法會在人與人間不經意的談話,以及不期而遇的巧合碰撞時,迸發出火花。他和他的私人投資團隊目前已經發展出一個商業評估標準,來評估如何有效的打造「人際間的碰撞」。

在移除繁瑣管理、物流上的過程,並專注讓使用者更豐富的人與人的線下互動上,UberPool 和 Lyft Line 是另外兩個非常好的案例。這一類的共乘服務並不只是強調在價格上會更有競爭力,還是對於環境而言會更友善,而是希望可以大幅度的爭取人們在所屬的社區中,更多互動的機會。

Design for Confrontation

The last strategy I’ll propose for designing the friction back in is to “design for confrontation.” While confrontation might sound like a bad thing, it can also be a positive catalyst in the sense that growth is often the result of confronting something uncomfortable or challenging, and working through it.
Let’s look at an example from Airbnb.
Last fall, our team ran an experiment to change the “Contact” page for Guests with upcoming or current reservations. We wanted to understand whether Guests could get solid, timely support from their Hosts, and understand how those Hosts would feel about answering questions from their Guests. The results were generally positive.

為衝突而設計

我想介紹最後一個把「摩擦」設計入體驗的方法—為衝突而設計。一聽到「衝突」這個詞,聽起來可能意指的是某些負面的事物。但倘若人們想要獲得在面對挑戰後的自我成長,在這過程中,「衝突」反而可以成為十分正面的催化劑。

以我們在 Airbnb 做的事情為例。

在去年秋天,Airbnb 的團隊推行了一個非常實驗性的功能:我們改變了那些正要開始或是即將入住旅客的 “聯繫” 頁面。(註:這邊 Airbnb 做的調整是指讓旅客直接聯繫房東,而非 Airbnb 的客服系統)我們想要知道的是,旅客們是否喜歡(傾向)得到實質、適時的來自房東的協助;同時也想知道,房東們在直接面對(回應)房客們所提出的問題有什麼樣的感受?

結果,我們得到的回饋是非常正面的。

We found that Guests were just as satisfied with the support they received from their Hosts as the support they received from our Customer Service team. We also found that Hosts felt just as satisfied with the interactions they had with Guests who reached out for support as with those who didn’t. But one finding really stood out among the rest: Guests who received help directly from their Host reported higher overall trip satisfaction than those who didn’t.
While it may seem like more friction to confront your Host when you have an issue, overcoming this friction seems to lead to higher satisfaction, and maybe even a strengthened sense of community.
So if you’re a designer, engineer, product manager or CEO and your product doesn’t naturally lend itself to this type of friction, try this thought exercise and let me know what you come up with:
Imagine a world entirely free of friction. Things aren’t just easy, they’re effortless. They’re not just on-demand, they’re instant.
What’s the one thing you would bring back?
The friction you choose may be key to maintaining our collective values and sense of self in the not-so-distant, otherwise frictionless future.

Originally published atwww.designairs.com.
我們發現那些直接從房東得到協助的旅客的反應,和從來自客服中心的反應一樣好。我們同時也發現房東不論是否能夠給予旅客協助,都因為能夠擁有和旅客互動的體驗而感到十分開心。不過,有一項數據是真的讓我們目光為之一亮:那些經過房東親自服務的旅客,比起那些沒有的,對於整體的旅行滿意度還要來得高。

我們可以知道,當問題發生時親自面對自己的房東可能會出現更大的摩擦(衝突、口角),但這同時也可能帶來了比起預期中更大的滿意度,甚至還能夠強化彼此情感間的緊密度。

所以,如果你是個設計師、工程師、產品經理或是執行長,然後你的產品中並沒有這種創造「摩擦」的空間的話,我想讓你想想以下的一個小情境:

想像一下一個毫無衝突、一點困難、一點摩擦都不存在的世界,你所想要的事物已經不是所謂「方便」的送到你面前,而是「毫不費力」的出現,完全不需要付出任何代價。他們已不再是隨選隨到,而是即時,出現非常即時的話…

什麼樣的價值或是感受,你最想再次體會?

你所選擇的「摩擦」可能將會是在如此接近的、且毫不費力的未來裡,能夠保有我們所認定的共同價值、和重新感受自我的重要關鍵。

原文同時刊載於:www.designairs.com.
呂元碩
呂元碩
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