我以影像的型式創作兩幅作品,主要使用的媒材為 “Ambiguous Cylinder” 並以 3D 列印機製作。Ambiguous Cylinder 原為日本明治大學(Meiji University)教授杉原厚吉(すぎはら こうきち)的設計,你可以在他的個人網站看到更多設計。這個物件的特別之處在於「觀者必須以實體見到該物件才能看到它的全貌」透過影像無法了解這個物件的完整,影像只呈現了它看到的而非你想看到的。
The main reason why I use the “Ambiguous Cylinder” printed by 3D printeras an example to illustrate the idea that “you have to be physically engaged with the object so that you can learn what it exactly looks like.” I wanna argue that viewers cannot recognize the completeness of ambiguous cylinder simply through an image because the image only displays what it sees from its perspective.